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原文:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.IO; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Diagnostics; using System.Runtime.InteropServices; using System.Windows.Threading; namespace AiGame{ public partial class MainWindow : Window { public struct POINT { public int X; public int Y; } [DllImport( " user32.dll " , CharSet = CharSet.Auto)] // 导入Dll public static extern bool GetCursorPos( ref POINT pt); // 定义相对应的函数,需使用ref传入结构,这里是传入结构的引用 public MainWindow() { InitializeComponent(); DispatcherTimer dTimer = new System.Windows.Threading.DispatcherTimer(); dTimer.Tick += new EventHandler(dTimer_Tick); dTimer.Interval = new TimeSpan( 0 , 0 , 0 , 0 , 100 ); dTimer.Start(); } void dTimer_Tick( object sender, EventArgs e) { POINT p = new POINT(); GetCursorPos( ref p); // 这里传入结构实例 this .Title = p.X.ToString() + " " + p.Y.ToString(); // 鼠标的实时坐标在标题上体现出来 } }}
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